Game Data
Now that we have a basic structure for our game laid out, we need to think about what kind of data exists in Pong.
The Building Blocks#
To do so, let's list out the objects in the game:
- The ball
- The player's paddle
- The AI paddle
Now, let's dive a little deeper and think about the attributes each of these items has.
The Ball#
- An (x, y) position
- An x velocity
- A y velocity
The Player's Paddle#
- An (x, y) position
- A size
- A score
The AI Paddle#
- An (x, y) position
- A size
- A score
note
The AI Paddle may have more data associated with it depending on how sophisticated the AI controlling the paddle is.
Data to Code#
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